#pragma once
#include "Types.h"
#include "GameComponent.h"



namespace Boon
{

	class BOON_API Camera : public GameComponent
	{
		GAMECOMPONENT( Camera, GameComponent )

	public:

		virtual void OnCreate();

		virtual void OnEnable();

		virtual void OnStart();

		virtual void Update();

		virtual void LateUpdate();

		virtual void OnDisable();

		virtual void OnDestroy();

	};

}
